

The game is set after the highlights of the Arthurian legend have already taken place: Britannia is united, Camelot and the Knights of the Round Table have been founded and the Holy Grail has been recovered. In developer, Neocore Games’ version of the Arthur myth, ancient Britain is populated by very normal men and women, but also wizards, ghosts and armies of monsters taken from the pages of Celtic myth. Rather than try to gloss over this fact, King Arthur II: The Role-Playing Wargame embraces it, resulting in a strategy game full of gleefully absurd historical fiction and a personable mixture of British legend, truth and original invention. History - especially ancient history - is always made up of a hazy mixture of record and myth.
